By Ernest Cline
Zack Lightman has spent his existence dreaming. Dreaming that the genuine international can be a little extra just like the numerous science-fiction books, videos, and videogames he’s spent his existence eating. Dreaming that sooner or later, a few very good, world-altering occasion will shatter the monotony of his humdrum lifestyles and whisk him off on a few grand space-faring experience.
yet hiya, there’s not anything improper with a bit escapism, correct? in the end, Zack tells himself, he is familiar with the variation among delusion and fact. He understands that right here within the genuine international, aimless teenage players with anger matters don’t get selected to save lots of the universe.
after which he sees the flying saucer.
Even stranger, the unidentified flying object he’s gazing is instantly out of the videogame he performs each evening, a highly renowned on-line flight simulator referred to as Armada—in which avid gamers simply take place to be holding the earth from alien invaders.
No, Zack hasn’t misplaced his brain. As very unlikely because it turns out, what he’s seeing is all too actual. And his skills—as good as these of thousands of players around the world—are going to be had to shop the earth from what’s approximately to befall it.
It’s Zack’s likelihood, finally, to play the hero. yet even throughout the terror and pleasure, he can’t support considering again to all these science-fiction tales he grew up with, and puzzling over: Doesn’t whatever approximately this situation look a little…familiar?
immediately gleefully embracing and brilliantly subverting science-fiction conventions as basically Ernest Cline may possibly, Armada is a rollicking, superb mystery, a vintage coming of age experience, and an alien invasion story like not anything you’ve ever learn before—one whose each web page is infused with the pop-culture savvy that has helped make Ready participant One a phenomenon.